The research behind Escaply

Not magic – method.

Escaply is built on three of the most well-evidenced mechanisms in learning research. Here’s what they say - and exactly where they live in the product.

Passive reviewActive recall in Escaply
100%50%0%Time after the lessonRoom 1Room 2Room 3

Illustrative principle: each room requires the student to retrieve the knowledge - it’s the retrieval that makes it stick (Roediger & Karpicke, 2006).

Three mechanisms

Where the research lives in the product

01

Active recall

Retrieving knowledge from memory strengthens it more than reading the same thing again.

In Escaply: every room requires the student to answer from understanding - not recognise an option.

Roediger & Karpicke, 2006

02

Narrative memory

Knowledge in a story context is remembered longer than isolated facts.

In Escaply: your material becomes an expedition, a mystery or a crisis - the subject gets a purpose.

Graesser et al.

03

Active learning

Students who make decisions and apply knowledge outperform those who listen passively.

In Escaply: the student chooses, reasons and solves to move forward - never just clicks.

Freeman et al., 2014

What active learning does to outcomes

Meta-analysis of 225 studies: share of students failing.

34 %

22 %

Traditional lecture

Active learning

Freeman et al., 2014, PNAS. Applies to active learning as a method - not Escaply specifically.

What we mean by research-based

We don’t claim every Escaply game automatically improves results. We build on well-established mechanisms - active recall, narrative context and active learning - and give teachers the tools to use them.

Sources

Roediger & Karpicke (2006). Test-enhanced learning. Psychological Science.

Read the study

Freeman et al. (2014). Active learning increases student performance. PNAS.

Read the study

Deci & Ryan. Self-determination theory - intrinsic motivation and learning.

Learn more

See what it looks like in practice

The principles above - built into every adventure.