Not magic – method.
Escaply is built on three of the most well-evidenced mechanisms in learning research. Here’s what they say - and exactly where they live in the product.
Illustrative principle: each room requires the student to retrieve the knowledge - it’s the retrieval that makes it stick (Roediger & Karpicke, 2006).
Where the research lives in the product
01
Active recall
Retrieving knowledge from memory strengthens it more than reading the same thing again.
In Escaply: every room requires the student to answer from understanding - not recognise an option.
Roediger & Karpicke, 200602
Narrative memory
Knowledge in a story context is remembered longer than isolated facts.
In Escaply: your material becomes an expedition, a mystery or a crisis - the subject gets a purpose.
Graesser et al.03
Active learning
Students who make decisions and apply knowledge outperform those who listen passively.
In Escaply: the student chooses, reasons and solves to move forward - never just clicks.
Freeman et al., 2014What we mean by research-based
We don’t claim every Escaply game automatically improves results. We build on well-established mechanisms - active recall, narrative context and active learning - and give teachers the tools to use them.
Sources
Roediger & Karpicke (2006). Test-enhanced learning. Psychological Science.
Read the studyFreeman et al. (2014). Active learning increases student performance. PNAS.
Read the studyDeci & Ryan. Self-determination theory - intrinsic motivation and learning.
Learn moreSee what it looks like in practice
The principles above - built into every adventure.